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Gamejam

Ludum Dare 24: Update 3

I have loaded my game into a git repository now and uploaded it to GitHub. You can find the repository at: https://github.com/irl/la-cucina.

I have also uploaded some instructions and a base64 encoded archive for JS/Linux and you can find them in a gist.

Only a short update this time but this is a milestone for me as whatever happens now, I have a playable game I can submit.

Tom has now come back into the room and has started working on his entry again. Let’s hope today was as interesting, exciting and educational as yesterday.

Ludum Dare 24: Update 2

I seem to be the only one still going in Room 205 at the moment. Everyone else has gone home for some sleep before continuing. I may have made an error in marching on, but only time will tell. There’s now about 18 hours to go and I have a playable game.

As I’ve mentioned in my previous posts during this Ludum Dare “compo”, my game is written in pure C using ncurses. You play the role of a pizza chef that has to make pizzas. I intended to have a steep learning curve to the game and I believe I have achieved that. This forces the player to evolve, a twist on the theme where I imaging most games will have either the character in the game or game elements doing the evolving.

Ludum Dare 24: Update 1

The AUCS meetup is continuing and everyone is making progress. When I arrived at 12pm, everyone was already in Room 205 and busy working on their games.

Progress seems to have stalled at the moment as people are hitting blocks and tricky to solve problems now their basics are in. Tom Jones was having touble with “font rondering” (sic) but has now fixed this by not rendering fonts.

I have made good progress with my Pizza game’s UI and basic logic, although the bulk of the logic is yet to be written.